In this box you will find 40 cartoon fallacy cards, made of elegant opaque cardboard.
Argumentative fallacies are ERRORS that lurk
in arguments and reasoning. At first sight these arguments are persuasive, because we are not in the habit of examining them carefully, but they are not logical at all!
Here is an example.
The boy's answer is a fallacy, because the lack of coherency of the person making a statement (the father) does not nullify the truth of the statement (smoking is really bad).
Fallacies are dangerous.
Skilled persuaders can use fallacies to prevail over us even when they are wrong. Knowing the fallacies, however, you can defend yourself.
In this case the woman commits a so-called ad hominem (against the person) fallacy: instead of producing valid arguments, she tries to discredit the interlocutor.
There are many types of fallacies: each one has a specific name.
These cards help you understand and memorize fallacies in a simple, effective and fun way!
Each card includes: (A) the name of the fallacy; (B) its description; (C) a cartoon that immediately makes the meaning of the fallacy clear; (D) key words for those who want to learn more.
There are so many ways to use these cards!
Angelique is studying them calmly at home.
Bruno uses them at school with his students.
Claire and Caleb use them to improve the way they communicate in the family.
Dylan uses them in debating competitions.
Emma, a psychotherapist, exploits them with her clients. li>
Freyja analyzes the fallacies of politicians and journalists with his group. li>
George keeps one in plain sight in his office, to admonish an annoying colleague.
Isabella uses them for counseling.
Josephine uses them to be right every time in discussions.
Koen and Krish invented a game (for nerds).
Li has a small stash of them and often uses them as a cheap, original, and clever gift.
Can they be used to play?
These cards were not conceived as a game but can be a pretext for having fun and playing, especially among slightly nerdy adults prone to speculation (or in the classroom).
Here's an example.
One player takes turns being the referee. The referee chooses a topic for discussion
The other players each draw three cards: they take turns expounding on "their view" on the subject, using the three fallacies.
The one who the referee thinks has composed the funniest speech using the fallacies properly, wins the hand.
Where can you buy these cards?
We have just printed the cards and we are getting ready to distribute them in Italy and around the world.
If you own a bookstore and are interested in selling the cards in your country,
please write to info@psycomix.net.